Chocolate materials in CGI are not easy most of the time, so we created this project that involved a Ferrero Rocher and a liquid splash to test our skills.
A viewport screenshot of the scene.

A quick test render to view the current camera and lighting setup.

A viewport screenshot showing the draft materials and textures.

Still a lot of work required to get to the final result.

A backplate is added, we just need to add some better HDRI lighting to compliment the background.

A new lighting setup using an HDRI map is used to add more warmth and a gold tint to the scene.

For the final render more material details were added to the chocolate for realism.
